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Welcome to Tankara!

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Quite against standard protocols, Klingons come aboard under the guise of going to the communal facilities, they kidnap two people off the station. Meanwhile, the Senior staff are trying to determine ulterior reasons for the explosion of the human cargo vessel, the Dynamite.

Deep Space 12 Role Playing. :: Site Map :: Role Play: Deep Space 12: Tankara (1 Viewing)
Sub-BoardsTopicsPostsLast Post
[ ]Bridge
The command centre. Off limits to civilians.
118on Oct 23, 2008, 1:11pm
by Kunama
in A Hive Of Activity
[ ]Captain's Ready Room
A place where the Captain can think, do paperwork, and other such matters.
177on Jun 30, 2008, 5:31pm
by Kunama
in That Humble Place To T...
[ ]Briefing/Situation Room
Mission updates, group discussions, Captain's orders... thinking caps are needed here.
00
[ ]Main Engineering
The Chief Engineer's domain. usually a hive of activity.
00
[ ]Armoury
The Chief Weapons and Security's Domain... step carefully.
00
[ ]Sickbay
Don't argue with the Chief Medical Officer's... even the Captain minds her tongue here. Known as Sickbay or the Infirmary, any medical or physiological complaints should be addressed here.
133on Jun 28, 2008, 11:28pm
by Leonal Foleco
in Physical for New Arrivals
[ ]Docking Ports
Where vessels can dock with the station. Please make sure the airlocks are completely sealed before opening the hatches.
114on Jun 20, 2008, 11:58am
by Kunama
in New Arrivals
[ ]Launch Bay One
For smaller vessels who prefer not to dock or for floating vessels such as escape pods.
00
[ ]Launch Bay Two
For smaller vessels who prefer not to dock or for floating vessels such as escape pods.
00
[ ]Away Missions
For the missions that can't be held aboard the station.
120on Oct 13, 2008, 7:53am
by Kunama
in System Patrol
[ ]Astrometrics
Ah, stellar cartography! Such wondrous sights, nay? Star maps etc.
12on Oct 20, 2008, 4:13pm
by jonus
in In the Lab
[ ]Science Lab
This is where the Chief Science Officer works when he or she is not on the Bridge. You'll find other science officers here too.
00
[ ]Hydroponics Bay
Where the food and plants for the respective places are grown. Perhaps you'll buy some lovely red roses for that special someone.
00
[ ]Observation Decks
Whether you need a place to think or talk with someone, it's still a lovely view.
495on Jan 2, 2008, 10:16pm
by Leonal Foleco
in Aft Observation Deck.
[ ]Transporter Room One
The Transporter Chief's domain and where he/she will transport you to places, like the planet nearby.
13on Jan 24, 2008, 8:52am
by Kunama
in Transporter Chief's Do...
[ ]Corridors
This includes the main corridors and junctions. You'll find the odd console embedded in the wall and the odd comm panel. Delightful.
23on Jun 9, 2008, 6:54am
by Leonal Foleco
in Deck 10
[ ]Jefferies' Tubes
Small, cramped tunnels that course through the base. They are only big enough to allow crawling and the size of an average male.
00
[ ]Living Quarters
Both Feds and Civilians have them... a nice spot to kip out and relax.
411on Aug 11, 2008, 4:25pm
by Leonal Foleco
in Hoiland and Foleco
[ ]Mess Hall
Chat, eat, and have a good time... just don't have any odds with the Head Chef...
180on Jun 14, 2008, 9:08pm
by Leonal Foleco
in A Place To Eat and Drink
[ ]Holosuites
A place to escape from the stresses of life and the confines of the base.
228on Jul 26, 2008, 6:46am
by Kunama
in Fixing
[ ]Trading Facilities
A place where you can swap commodities... even the Feds dabble here for good info.
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[ ]Tavern
A place to have a nice warm drink or cold beer, or whatever beverage you take fancy to, chat with your friends and colleagues and have a good time.
130on May 14, 2008, 6:02pm
by delta
in Sakta Takt
[ ]Zek's Rooms for the Mature
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WARNING: This board contains mature content.
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 !Announcement: Rules and Regulations | Updated 04.01.09|Kunama0664Jul 13, 2007, 8:29pm
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 !Announcement: Advertising... It's a simple enough idea.Kunama1183Oct 12, 2007, 9:06pm
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